• We recently switched our forum platform. If you experience any issues please email support@crystalfontz.com

Custom Characters with new GUI

Grentz

New member
First off, love the new GUI, makes things MUCH easier.

But I have found an odd thing. I cannot figure out how to add a custom character more than once to the screen.

For example, if I make custom character 1 an up arrow. I cannot seem to place it on the screen more than once. I have to make the same up arrow as character 2 and then place it if i want 2 of them.

Just curious if there is a way around this in the GUI?
Looking for additional LCD resources? Check out our LCD blog for the latest developments in LCD technology.
 

kwilhite

New member
I couldn't seem to get more than one custom character into one row. The second one just overwrites the first.

Other than that, I was impressed by the ease of making them animate. :D
 

Grentz

New member
I too thought the creation and animation was awesome. The only problem is I cannot use the same custom character twice on the same screen!
 

Grentz

New member
Ya, the problem is if you want to make something from scratch :)

But its a small issue, easy to workaround at least :)
 

Heffo

New member
To use a custom character more than once in the Screen Editor, add the custom character as many times as you need it, set the character number but leave them blank, then when you add the last character, set it's number and define how it looks then.
 

jc634

Administrator
To use a custom character more than once in the Screen Editor, add the custom character as many times as you need it, set the character number but leave them blank, then when you add the last character, set it's number and define how it looks then.
I guess I'm dense. Please provide a more detailed explanation.
 

CF Mark

Administrator
Ok... say you have 12 custom chars on one screen that all use the custom char position 1 (out of the possible 8).

Only the last of the 12 on the screen matters... whatever that 12'th character looks like, the other 11 will look the same.

Does that help at all?

(Its only really a tip for the screen-editor. If you are making screen files, you would just use the same ID for them all)
 

jc634

Administrator
Yea, I'm dense. After reading both of your posts about 10 times (and trying to do 10 times:rolleyes: ), I finally understand.

Basically, I was doing just the opposite. Doing the actual custom character first, then adding more. Just got blanks, for some reason...:eek:

Anyway, :cool: thing to know!

JC
 

T1125P

New member
Hi, I love the new CC2 software works great. But I just noticed that when I use phys mem usage using the big numbers that it doesn't go over 999mb, well it does it just won't show say for example 1,200mb. I have been playing BF2 and 2142 and both those games use 1,100-1300+mb of ram. My LCD is showing 109, it should show 1,109. Any way to correct this?

thanks
 

CF Mark

Administrator
Hi, I love the new CC2 software works great. But I just noticed that when I use phys mem usage using the big numbers that it doesn't go over 999mb, well it does it just won't show say for example 1,200mb. I have been playing BF2 and 2142 and both those games use 1,100-1300+mb of ram. My LCD is showing 109, it should show 1,109. Any way to correct this?
Nope :(
3 numbers is the max due to the LCD's 8 custom char limit.
 

jc634

Administrator
Here's the text for it:
Code:
[pre]
rows=2
cols=20
[from00]
from="cc2_perfmon.ini"
sec="perf#"
opt01="id=@01"
opt02="full_name=\\Processor(0#0)\\% Processor Time"
opt03="precision=0"
opt04="multiplier=1"
[from01]
from="cc2_perfmon.ini"
sec="perf#"
opt01="id=@02"
opt02="full_name=\\Processor(1#0)\\% Processor Time"
opt03="precision=0"
opt04="multiplier=1"
[from02]
from="cc2_hbar.ini"
sec="bar#"
opt01="id=@03"
opt02="options=2"
opt03="length=7"
opt04="start_type=2"
opt05="start=0"
opt06="pos_type=1"
opt07="pos=@01"
opt08="end_type=2"
opt09="end=100"
opt10="full_char_num=0"
opt11="full_line1=63"
opt12="full_line2=63"
opt13="full_line3=63"
opt14="full_line4=63"
opt15="full_line5=63"
opt16="full_line6=63"
opt17="full_line7=63"
opt18="full_line8=63"
opt19="empty_char_num=1"
opt20="empty_line1=0"
opt21="empty_line2=42"
opt22="empty_line3=0"
opt23="empty_line4=0"
opt24="empty_line5=0"
opt25="empty_line6=0"
opt26="empty_line7=42"
opt27="empty_line8=0"
opt28="int_char_num=2"
[from03]
from="cc2_hbar.ini"
sec="bar#"
opt01="id=@04"
opt02="options=2"
opt03="length=7"
opt04="start_type=2"
opt05="start=0"
opt06="pos_type=1"
opt07="pos=@02"
opt08="end_type=2"
opt09="end=100"
opt10="full_char_num=0"
opt11="full_line1=63"
opt12="full_line2=63"
opt13="full_line3=63"
opt14="full_line4=63"
opt15="full_line5=63"
opt16="full_line6=63"
opt17="full_line7=63"
opt18="full_line8=63"
opt19="empty_char_num=1"
opt20="empty_line1=0"
opt21="empty_line2=42"
opt22="empty_line3=0"
opt23="empty_line4=0"
opt24="empty_line5=0"
opt25="empty_line6=0"
opt26="empty_line7=42"
opt27="empty_line8=0"
opt28="int_char_num=2"

[screen]
screen_name="jc Dual Core CPU Usage-BG"
options=0
alt_delay=5000
[r00]
options=0
[r00-i00]
string="Core 1: "
[r00-i01]
options=1
length=3
id=@01
[r00-i02]
string="% "
[r00-i03]
id=@03

[r01]
options=0
[r01-i00]
string="Core 2: "
[r01-i01]
options=1
length=3
id=@02
[r01-i02]
string="% "
[r01-i03]
id=@04
Just copy/paste it into a text file.:)

JC
 
Top